World building is fun. It is personally satisfying. It is also a lot of work, if one wishes to do it well.
Often, for me, the beginning of a new world begins with a new map. Like the one below. The map below only shows a portion of a world. There is a vast mountain range stretching from west to east. South of it is an even greater forest area, and a huge lake with seven rivers flooding it, and one draining.
What I might add next would be something to the north. Perhaps a coastal area? Rivers would flow from the melting glacial ice caps to the sea. There would be others which cut into the forest. After establishing the geography I would begin to add settlements. Coastal towns, and villages along river routes. Perhaps roads would be cut, connecting major villages.
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Eventually what must be determined is the main character. Who is the specific woman (man/creature/being) to develop a story? And importantly, what is their conflict?
But that's what happens when the world begins with a map. Just as often I begin with a character, a conflict, and a need to find a place in which this character can resolve their conflict. When this happens, the actual map is drawn later, if at all.
I like maps. But I don't always use them. Many of my stories have no world map. Some have no map at all. And many of my maps have no story. But I like maps.
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